
FT Cold
The Scope Gallente Federation
21
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Posted - 2015.06.12 08:55:11 -
[2] - Quote
Stitch Kaneland wrote:FT Cold wrote:Navy geddon is pretty underwhelming, as is the navy domi. People like to whine about the typhoon fleet issue, but it's a decent niche fleet ship, even if it's very dependent on triage, TP, and web loki support RHML FI phoon is pretty beast. 120k+ EHP, 850-1200 burst dps, dual heavy neuts, mjd and 4 utility mids means i face roll just about anything that isnt another BS. I actually 2-3 shotted a jackdaw the other day in it. Navy geddon seems to be the most useless imo.
Yeah, I derped that, I meant the tempest. I'm a big fan of the RHML line phoon, as you know, and the fleet phoon in better in every way. I haven't used the fleet typhoon for pvp yet, but I've had enough luck flying solo with the t1 version to know how powerful it is.
As for the navy domi, the only sensible roles that I can envision myself using it in is something like a hull tank navy brutix. It's not unreasonable to get almost 300k ehp out of it, which is really pretty impressive. Other that that though, I'd just use a rattlesnake.
The navy geddon is really just deficient in powergrid, it's not a terrible hull, but it is difficult to fit, and I'm still a little disappointed that we still see the cap use bonus on amarr hulls. With a little more grid and maybe an optimal bonus that thing would be a beast.
On a side note, there's been a lot of discussion about battleships on and off over the last two years, and I think CCP has taken some great strides towards balancing ships, but the BS class, I think, still needs a slight overhaul. People like to point to nightmareX or big miker's videos as evidence for battleship supremacy, and while it's true that those players are excellent pvpers, these people need to keep in mind that the examples of total domination that they see do have an element of smoke and mirrors in them. Links, implants, and bling can make ships astonishingly powerful, and it isn't limited to battleship hulls, as anyone that's flown an orthrus, claymore, or svipul using the aforementioned goodies can tell you. Moreover, one of the greatest skills that these players have is choosing the right fights. That's something that's not often recognized and I've seen that mistake often on this forum.
I'm not saying that I think battleships are worthless, because they're not. I've made great use of several hulls, and I can't complain about the amount of fun it is to fly a ship with a big engagement profile. What I would like, though, is for CCP to recognize a few things about the current metagame, for instance, why the dominant t1 battleship hulls revolve around neuts, RHMLs, and drones, or why gunnery based BS hulls are so weak for small scale fighting without an extreme degree of control over the grid, or some other advantage such as links. Brawly hulls, outside of a few environments, like some assault frigates, a few of the t1 destroyers, and most combat battlecruisers, are very lackluster. There are a few exceptions, as we would expect, but for the most part, the sentiment is accurate, and I'd be very happy if CCP would take a look at this.
I'm glad that this thread is here, and I've enjoyed reading the discussion that's taken place. A few of us should get together some time and take out a few typhoons and stir up some trouble. |